Swordmages were powerful arcane spellcasters who blended martial combat with magic, often but not always elemental in nature. Ancient traditions of. Note: After I finished this guide, I saw that it could work as a hybrid Swordmage| Cleric, although you have to cherry-pick powers from two classes who aren’t. Swordmages apply the arcane arts to melee combat. The combat skills they possess are enhanced by the magic they wield. The flourish of a.
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Dragonborn – an extra area effect attack, and some attack bonuses.
Spellshooting Swordmage (4e Character Optimization)
Spidersilk Slash E17 Immobilize with a weapon-based Close burst. The action point feature lets us teleport away before taking an extra action, so we have another way to escape melee range now. This summon gives you the extra frontline fighter that your party will sometimes need. Shifter – Longtooth isn’t a terrible choice for the regeneration, but Razorclaw is not very useful to you at all. Use a longsword and cloth armor. Mirage Arcane basically locks enemies in a 5X5 square, dazes, and makes them unable to attack creatures outside the zone.
Not as good as a Wizard’s Wall of Fire, but not bad. You also don’t have proficiency in anything. Greenflame Blade AW 1 This power is nice for its automatic minion slaying. Combat casting helps with that, but when we hit paragon tier, we’ll drop it. Intelligence, Strength, Constitution Armor Proficiencies: Wich is kinda ironic because they were actually suposed to be pure defenders.
Spellshooting Swordmage (4e Character Optimization) – D&D Wiki
Intelligence affects attack powers of both of our classes. Eldritch Speed U2 For when you really need to go first. Swordmage powers, having an arcane power sourceare also called spells. How exactly is the punch in the face Swordmages swodrmage weaker than Fighters? Sign In Don’t have an account? But, Swordmages cannot heal themselves.
Shackled Warding U22 Movable zone that prevents inbound and outbound teleportation and slows enemies within it. Very odd, and Be Gone is almost always better.
Phantom Chasm and Sleep are excellent powers, who are both giving the enemies a very hard time. The Swordmage Aegis class feature grants one of three at-will powers, aegis of assaultaegis of ensnarementor aegis of shielding. Additional prerequisites are noted. Burning Blizzard – you have swordmmage good number of Cold powers, but not that many Acid powers. Ah, I was wrong about shields.
Now the swordmage’s main advantage is that he can easily hit several oponents at once, so against multiple targets his damage keeps well up. Because Twilight Falls is just plain awesome in combination with your mark. Retrieved from ” http: Hell’s Own Blade D19 Moderate fire damage to multiple enemies, no real effects.
However, your swordmage is limited to heavy blades. I really enjoy this guide and I’ve used it often, but I think that’s one of the few things this guide missed. Your style of combat focuses on flashy attacks that call up elemental forces and throw your opponents around the battlefield. Any light blade or heavy blade Bonus to Defense: Charisma paladins do not have this issue, at least. I don’t feel like I can assign a rating to this power without knowing more. The resulting zone will make life hell for your enemies.
Githyanki are also known to practice their own swordmage tradition, which is similar to the shielding swordmage. Lightning Clutch E11 – deploy another mark with a melee attack. Closing Advantage [ AP: That book you mention is coming out next year right?
Soo, we’re back to rule now, suck later? Also, the thread title says 4e.
I don’t read the online parts of 4E, but I don’t think you can enhance shields in 4E? Characters who did not start as swordmages and who do not already have a multiclass feat of a type other than multiclass swordmage may multiclass as swordmages by taking one of the following entry feats. But that’s only if you want to take advantage of also using a light blade–it doesn’t seem like you get many OAs or combat advantage that often to make the feat investment worth-while.
Dhd means that we’ll have enough ranged powers while still being able to mark enemies reliably. So don’t try posting here.