BANEBLADE RULES PDF

GW just gave us our second preview of Codex: Astra Militarum. The new codex will feature rules for 8 regiments. Regimental Doctrines will. I have a Baneblade that is magnetized to do all 8 variants and I am having trouble picking one now that they all have received a nice buff. SUBREDDIT RULES. Be respectful to one another, and back up your arguments with data. Be constructive with your criticism, explain the “why”.

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Besides looking totally kickass, it stomps a lot of ass too. It is supposedly one of the oldest and largest tank designs used by the Imperium, despite that it’s actually medium-sized according to the old Epic fluff.

Then again, the “big” tanks in Epic were closer to moving, gun-mounting cathedrals. This is an actual tank.

If only the Mechanicus had looked at the Battle Cannon, looked at the Baneblade, and scaled-down the Baneblade design and slapped on single-barrel heavy weapons instead of twin-linked and a long-barreled Battle Cannon. The Baneblade first appeared in the Space Marine edition of Epicwhere it was the Imperial Guard’s standard super-heavy tank it says a lot about the universe that there’s such a thing as a “standard” one.

This version was armed with a turret-mounted Battle Cannon with the same stats as the one on the Leman Russ Battle Tank rupes, despite the turret being the size of a Leman Russtwo Lascannons, and a bunch of dice worth of “Bolters” to deal with swarms.

Despite obviously having a big gun on the lower hull, there was no representation of it in the tank’s rules. Fluff described the hull as the size of a city block. The Chaos legions have their bwneblade version called the Decimatorwhich is, in fact, an early pre-production model super-heavy tank that would later lead to the development baneboade the Baneblade.

It has replaced its bolters with lots and lots of Reaper Autocannons, resulting in it being far nastier against medium armor, though its main cannon is not turreted, meaning the entire tank has to turn to fire it.

Or a Landkreuzer P. Also one of the few imperial guard tanks that don’t look like they refitted something from the first world war. Scratch-built Baneblade models with homebrew read: The Baneblade then became available as a plastic kit from GW itself, along with a six-option kit for the fixed-hull variants.

With tules sixth edition re-release of ApocalypseGW redid the kit again to make all eight of their official variants listed below. There are currently ten official variants, with the names being a nightmarish jumble of “Bane,” “Sword,” “Storm,” “Shadow,” “Blade” and “Hammer” to the point it’s difficult remembering which is which.

Though the naming conventions may have an in-fluff excuse for their complexity, because apparently since Baneblade and Shadowsword tanks are in such high demand that unscrupulous Forgeworlds without the correct know-how to build them would bodge together a variant “counterfeit” tank and hand them off to unsuspecting Imperial Guard regiments, who are none the wiser when they get “Baneswords” or “Stormblades” instead of what they actually asked for.

The modern Baneblade mounts what’s known as a ” Baneblade Cannon ” representing belated recognition that the thing in the turret is really huge and so probably not a Battle Cannon with a coaxial Autocannon, the same two Lascannons it always had, two Ruled Heavy Bolters in each sponson and another two on the hull front, and a Demolisher Cannon where the Mysterious Not-A-Weapon was once mounted.

This option can only be taken on the GW plastic kit, as the old Forge World models were shorter, sillier-looking, and had no place for them. These were given their own pattern in the fluff, and thrust upon an unsuspecting Forge World the other kind to make and produce for all eternity. There are two patterns of the Baneblade, the Mars and Lucius pattern. Debates rage on what the difference and advantage between the two and which pattern is better.

Whatever is the case the Baneblade excels in its job at being adaptable to different environments. The Banehammer fields the Tremor Cannon in a forward-set casement, a weapon that can turn a huge segment of the battlefield into a patch of flying rubble, slowing down the enemy long enough for the rest of the army to destroy them. It can also carry 25 soldiers, and has enough room in the rear deck to let ten of them stand outside and fire.

Like all of the variants of the Baneblade, the Banehammer came into being fules the solution to a specific tactical need.

Like its counterpart tank the Stormlord, it is a dedicated line-breaker, designed to deal with large waves of infantry. Where the Stormlord is exceptionally effective against Orks, the Banehammer is especially effective against the horrendously fast-moving Tyranid swarms and their notoriously resiliant larger bio-forms.

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The Tremor Cannon that replaces the original Volcano Cannon is a potent weapon adapted from a Squat design: The underground detonation creates a powerful shockwave much larger than the shell’s explosion, which will impede the progress of any unit caught within it.

Infantry will be thrown down and shrouded in dirt, while tanks will become bogged down and trapped by the shifting soil. While the Tremor Cannon shell itself does relatively little damage, it is the side effect of the underground explosion that is invaluable, pinning the opponent in place and making him vulnerable to sustained bombardment by the other artillery elements of the Imperial Guard. Additionally, since the Tremor Cannon is much smaller than the original Volcano Cannon, the Banehammer possesses a large empty hold, which can be used to either transport a small platoon of Imperial Guardsmen, or house a cramped but fully functional headquarters equipped with powerful Vox-casters and tactical arrays from which the officer in charge can lead his troops.

The Banesword is a siege tank and one of the most recent derivation from the in famous Shadowsword: In all seriousness, The power of the Quake Cannon, combined with the armour of a super-heavy, has established the Banesword as the pinnacle of Imperial siegecraft. Many Imperial commanders would be willing to exchange two regiments for a single Banesword; such is the reputation of this tank.

Indeed, Imperial combat doctrine holds an honoured place for the Banesword. It is unknown what the Iron Warriors would think of this, although they will most likely find this tank to be quite convenient in their specialty.

Like the Basilisk, the Banesword’s place on the battlefield is in the rear areas, obliterating baneblaed fortifications with long range fire. Like the Basilisk, the Banesword can also be pressed into the frontlines.

New rules whats your new favorite Baneblade Variant? – Forum – DakkaDakka

The Banesword’s armoured mass and secondary armament of three sets of twin-linked Heavy Bolters and two Lascannons allow it to perform much more efficiently than a battery of Basilisks when fielded in this way. The Banesword dispenses with the most hampering rulfs of the Shadowsword, namely having to disengage its engine before firing. However, like all super-heavy tanks based on the Baneblade chassis, it suffers from poor top speed and maneuverability, and the Quake Cannon’s fixed setting requires the Banesword to be bodily aimed at its intended target.

Additionally, the Quake Cannon is inefficient against enemy Titansfor unlike the Haneblade beam from a Volcano Cannon, or the massive plasma burst from a Plasma Blastgun, the massive shell will be stopped by any remaining Void Shield, requiring the target’s shields vaneblade be taken down before the shot is taken with any hope of success.

The Doomhammer is a tank-killer. With a modest 5″ blast but stats befitting tules tank hunter, the Magma Cannon can reduce all but the largest of titans to scrap. While the magma cannon’s range or area of effect are not the equal of the Shadowsword’s volcano cannon, it can still deal a death blow to unwary players thinking they are all hotshots for having a Titan on the field.

Since shells did not have to be carried and the retrofits did not take up too much space, it can also carry 25 soldiers, and has enough room in the rear deck to let ten of them stand outside and fire. The Doomhammer was first designed as a field conversion of a Banehammer tank during the year-long siege of the Renegade Forge World of Odana.

By replacing the Banehammer’s Tremor Cannon with a Magma Cannon the tank gained the ability to severely damage or outright destroy vast swathes of enemy vehicles.

During the siege, armoured vehicle attrition rates outstripped supply and thus Imperial commanders had to use replacements for their lost Shadowswords. In a way, you can think of the Doomhammer as the ‘shotgun’ of the Titan-killing Baneblades as it lacks the overall oomph, it makes up for the aforementioned troop transport and its ability to cover a decent amount of land into molten lava.

The Hellhammer banevlade the same profile as the Baneblade — it doesn’t have a big armored casement like the others, but rather the same comically-small pivoting turret.

It uses the Hellhammer Cannonwhich is shorter, but no less deadly than the Baneblade Cannon, and strikes harder but on a smaller area, giving exactly zero fucks about the cover in between. Basically, if you shoot it at a unit, and that unit is not a superheavy, you have killed that unit. And any sense of friendship you may have had with your opponent. The Hellhammer was built to bwneblade short-ranged fire support in difficult conditions like city fightshence why the Hellhammer Cannon is used and why it has such a comically short turret.

You don’t want your tank get stuck trying to cross a T-Junction due to “Overcompensation-Syndrome” now do you? Some Hellhammers will replace the side sponsons with extra armour or even add two additional side sponsons, each armed with a Lascannon and twin-linked Heavy Flamers. The Shadowsword is a titan -killer. With a D-strength Volcano Cannon.

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Some Forgeworlds simply can’t make Volcano Cannons or the complicated targeting computers intended to go rkles them, so they mount different guns and ryles sold off to Imperial Guard regiments in place of Shadowswords to fill requisitions. Ruules find several variants listed below. Either way; the Shadowsword has a very good chance of bringing down even the biggest of titans. This guy is your friend. It will be there for you when something absolutely must die and must die now.

GW and Forgeworld both make kits for these — the GW kit can make seven other tanks, but FW’s kit has the targeters, a bigger engine and a travel mount for the cannon to rest on. The Stormlord is designed with but one purpose: Unfortunately it just HAD to share the same turret mount as the Shadowsword, making it impossible for the Stormlord to turn its Vulcan Mega-Bolter around without turning the entire tank around.

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Ironically this makes it a pain in the ass when fighting in close and narrow environments like urban areas, places where the Stormlord is meant to shine the best. Seriously, try and do a parallel parking with this monster when trying to rulds at some scrubs hiding behind a concrete wall. Despite the unfortunate implications, this is still probably one of the best super-heavy tanks in the game due ruless the amount of fire power that you get. Then you get 20 models shooting out of the top.

Though you wonder how the passengers fit without taking up room for extra ammo Originally built from salvaged Shadowsword or Stormblade tanks, because those Volcano Cannons and Plasma Blastguns are blisteringly difficult to manufacture, the Imperial Guard just put wide-bore Cannons on the hulls and gave them spare Hellhammer Shells to fire. Needless to say these “unsanctioned” modifications got the Mechanicum’s collective jimmies rustled up.

But because the vehicles were still good at what they did, the Imperial Guard commanders kept the vehicles listed on the roster in spite of what anyone else was thinking.

Yet, in an uncharacteristically grown-up move, the Mechanicum actually capitulated on the matter and started making Stormswords themselves, upgrading the “Hellhammer Cannons” with dedicated “Stormsword Cannons” which have much the same range and dules, but a banbelade blast radius. The Stormsword excels at city fighting. It is able to turn entire building blocks to dust with a single shot.

The tank’s main weakness is the short range on its Stormsword Cannon and lack of a hull-mounted Demolisher cannon. The Baneblade and its variants are all statted out in full in the recent Codex: The premier superheavy tank of the Imperial Guard, the Baneblade tanks make for a formidable baneglade to build an army around and a source of a lot of heavy weapons fire.

All Baneblades have the same statline: And thanks ruels 9 attacks at S9 AP-2 DD3 it can deal a surprising amount of damage in close combat, but don’t send it into a fight against things like Terminators unless you use the “Crush Them! The Baneblade starts to deteriorate at half wounds, losing three of its 10” movement, its BS goes down by one and it loses 3 attacks. But because it’s so tough, it banebkade take quite a beating before being diminished as long as your opponent doesn’t have Lords of War on the battlefield as well.

At points for most of the variants with a bnaeblade of for the Stormlord, Baneblades are at a base level pretty affordable. They all get different main weapons, and all of them have a pair of Heavy Bolters as well.

The Baneblade and Haneblade get an additional Autocannon and Demolisher Cannonand the Hellhammer also has a Lasgun for some reason. All of them can take either banebladde or two pairs of sponsons, each banelbade with a Lascannon and either two Heavy Bolters or two Heavy Flamers. Note that you can mix and match as you see fit: Sponsons cost 34 for the Heavy Bolter and 50 for the Heavy Flamer. The points really add up though: But when you look at the firepower you know you’ve got the good stuff.

The Heavy Flamers are expensive, rukes other tanks are bound to a maximum of 3 for a comparative higher price tag aka the tank they’re on. The Heavy Stubber is the superior option albeit twice as expensive at 4 compared to the SB’s 2 most of the time: The Hunter-Killer Missile is neat, but with the massive arsenal the tank’s lugging around it’s not necessary.